- LG, the electronics behemoth, has joined the gaming laptop market with what appears to be an excellent machine. The firm is recognized for producing a wide range of electrical products, including washing machines, refrigerators, soundbars, and some of our favorite gaming televisions. While LG has made several laptops, this is the first to be designated as a gaming laptop. Given the specifications, it’s also reasonable.
LG’s latest gaming laptop joins the UltraGear series of devices, including the LG UltraGear 32GP850-B gaming display. That appears to imply a fantastic screen, among other unique features, at least on paper.
Because the Nvidia GeForce RTX 3080 Max-Q graphics card and 11th Gen Intel Tiger Lake H CPU inside this slim unit have a 300Hz refresh rate and a 1920×1080 17 inch IPS panel, and You will be able to get the most out of the Nvidia GeForce RTX 3080 Max-Q graphics card and 11th Gen Intel Tiger Lake H CPU.
LG’s touted 17G90Q model unit is a little bigger than most gaming laptops at 17 inches, but it’s just 21.4mm thick and weighs 2.7 kg. This makes it somewhat denser and heavier than one of our favorite gaming laptops of the year, the Razer Blade 15, which has a comparable CPU but a larger screen and a larger 93Wh battery. These specifications bring it closer to our favorite large-screen laptop, the Asus Rog Strix Scar 17 gaming laptop, which we love.
But this has a hefty price tag of £3,500 (about USD 3,000), and LG has yet to reveal how much this new gaming beast will cost. Other features that appear to be particularly advantageous to gamers include DTS:X Ultra compatibility for 3D sound and a vapor chamber that LG claims will keep the device cool even while working hard.
It has a maximum RAM of 32GB and a storage capacity of 1TB SSD. But it’s also just a nice-looking device with a robust design. Because LG understands who it’s selling to today, there’s even a completely configurable RGB keyboard. During LG’s CES presentation on January 4, we should learn more about the company’s new gaming laptops.
Final Fantasy 14: Endwalker brings an enormous comeback narrative in gaming to a glorious conclusion:
The idea of Final Fantasy 14 being one of the best MMOs of all time seemed ridiculous in 2010. The first version was abysmal, with a terrible mission organization, a lack of essential genre traits, and overly detailed flowerpots. While it was attractive, it was nearly unbearable to play.
Few would dare to do what Square Enix did: rebuild the whole game from the ground up, including the original’s devastation into the new game’s story. I first visited the land of Eorzea a year later. Since then, I’ve played Final Fantasy 14 on and off, with this year being my first complete comeback since 2017.
It’s been quite a comeback, too. I returned to find myself in the post-Heavensward questline, which gave me two expansions to explore before the release of Endwalker. A mediocre tale hindered Stormblood’s great dungeon design, but Shadowbringers rapidly became my favorite Final Fantasy 14 development. I didn’t think Endwalker could top that, but boy was I wrong.
Endwalker is the culmination of every blunder, every lesson learned, and every minor win accomplished throughout the production of Final Fantasy 14. It not only seems like the end of the 11-year Hydaelyn-Zodiark story but also of Square Enix’s, as gamers are more appreciative than ever. Final Fantasy 14 is the greatest it’s ever been, and Endwalker’s presentation reflects that.
The expansion doesn’t quite get off to the same start as Shadowbringers—more it’s of a steady burn, which may be to its detriment at times. Despite this, the plot had me on my toes the entire time, with its peaks considerably outnumbering its dips. It never leaves you in despair for too long, balancing off the darker, more tragic times with light, comic relief.
It relies primarily on emotional commitment and knowledge of past expansions, so if you’ve bypassed the plot, it won’t have the same weight. When it got a little sentimental or brought back old characters to wrap up loose ends, I found myself reaching for the Kleenex. Incredibly, an MMO expansion made me so exposed emotionally. Square Enix has accomplished something that very few games have ever achieved: it has made me care about my original character.
Even though over a decade later, the most she can conjure up to her fellow Scions during an intense cutscene is a mere nod, I’m completely smitten with my lore-accurate miqo’te gal. Even if a lot of that effort is down to my imagination and impression of what my catgirl would do in each circumstance, Endwalker does an excellent job of making your Warrior of Light feel like a fleshed-out character.
Voodoo Launches New Winter Game Competition with Exclusive Hyper-Casual Coaching and Resources:
Studios from all around the globe may participate and have access to Voodoo’s most satisfactory coaching and resources, as well as unique product expertise. Voodoo, the world’s most downloaded mobile game publisher, has launched its new Winter Game Competition, which is available to studios all around the world.
The new competition, which began on December 16, allows competitors to learn about the unique hyper-casual mechanics, market trends, failures, and triumphs, as well as current case studies to improve their creativity and execution skills. The approach will put companies on the right track for 2022, increasing their chances of releasing a good game this year. The competition will run until February 20, 2022, giving competitors more than two months to come up with ideas and prototypes for the Merging Gameplays
Competitors will have direct access to help from Voodoo’s Publishing and Product teams throughout the competition. From January onwards, bi-weekly live broadcasts will be available, complete with enhanced product knowledge to assist studios in building and developing prototypes.
For the first time, in addition to awards for first, second, and third place, Voodoo is giving a 5-day all-inclusive trip to Paris for one studio, which includes desk space at Voodoo HQ and the opportunity to meet and work directly with the Voodoo staff. There is no cap on the overall amount of prizes awarded, so contestants can enter many prototypes and win multiple prizes.
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