New York Has Received More Than 37.6 Million Vaccines

  • It’s been 52 weeks since the first COVID-19 vaccine supplies were given out to states, setting off the world’s most extensive vaccination campaign. As of December 16, 599,876,215 doses of the vaccine have been delivered throughout the United States, representing 182.8 percent of the country’s population.

While the vaccine’s initial distribution took longer than expected, the United States has made significant progress in the global competition to give immunizations in recent months, with some states faring far better than others. Under the current approach, which the White House COVID-19 Response Team manages, the Centers for Disease Prevention and Control gives states limited supplies of vaccines and funding and charges them with distributing vaccination according to federal rules that are somewhat lax.

Each state has devised its implementation strategy, focusing on different age groups and vital workers. Because of various policies and logistical constraints across the country, the percentage of vaccines provided and the percentage of the population immunized varies significantly between states.

As of December 16, 86.5 percent of vaccines allocated to citizens in New York had been administered, which is higher than the national average of 81.4 percent and the fifth-highest percentage of all states. The provided doses account for 167.3 percent of the state’s population, higher than the national average of 148.8 percent and the fifth-highest percentage of all states.

According to a survey conducted by the United States Census Bureau, 59.2 percent of persons in the United States aged 18 and above who have not yet got the vaccine will either probably or not take it in the future.

In New York, 65.9% of individuals who have not yet received the vaccine say they will most likely not or not get one in the future, the highest percentage of any state. Concerns about probable adverse effects are the most prevalent reason for not wanting a vaccine. They were planned to wait and see if it was safe, not believing COVID-19 immunizations, and not trusting the government, among other reasons.

To examine how states are doing with vaccine rollouts, 24/7 Wall St. looked at the Centers for Disease Control and Prevention data. To rank states, they utilized the number of vaccinations administered inside each state as a proportion of the total number of vaccines issued by the federal government to that state as of December 16.

New York Has Received More Than 37.6 Million Vaccines
New York Has Received More Than 37.6 Million Vaccines

Since December 16, data on confirmed COVID-19 cases has come from several state and local health authorities, with population data from the US Census Bureau’s 2019 American Community Survey used to adjust for population. From August 18, 2021, to August 30, 2021, the Census Bureau’s Household Pulse Survey collected data on the proportion of individuals who will probably or not obtain a COVID-19 vaccination, as well as their reasons for not receiving one.

During the COVID pandemic, live-streaming commercials for junk food and alcohol skyrocketed, according to a study:

According to a new Penn State study, these advertising were ubiquitous before the COVID-19 epidemic, but they became even more so during the pandemic. During the coronavirus epidemic, researchers observed that influencers’ live streaming gaming platforms to sell alcohol, energy drinks, and junk food increased dramatically. The findings were published in the ‘Public Health Nutrition Journal,’ a peer-reviewed journal.

According to a new Penn State study, these advertising were ubiquitous before the COVID-19 epidemic, but they became even more so during the pandemic.

Additionally, between March 2020 and November 2020, there was a significant spike of commercials, which coincided with the start of the COVID-19 pandemic as much of the world converted to spending more time online.

According to Caitlyn Edwards, a postdoctoral fellow in nutritional sciences, exposing teens and adolescents to this form of influencer marketing could help shape their attitudes toward unhealthy foods and beverages, including alcohol.

We witnessed an increase in alcohol branding, for example, which could normalize the concept that alcohol usage should be a routine occurrence among a readership that is still under the age of 18,” she noted. Despite their youth, live-streaming sites such as Twitch, Facebook Gaming, and YouTube Gaming have multiplied in popularity, according to the researchers, with Twitch alone boasting more than 30 million daily users.

New York Has Received More Than 37.6 Million Vaccines
New York Has Received More Than 37.6 Million Vaccines

Spectators can watch and interact with gamers while they play video games in real-time on various platforms and talk with other viewers. Companies may contact gamers once they have amassed a significant enough following to ask them to advertise their products as part of a sponsorship.

According to Travis Masterson, associate professor of nutritional sciences and head of the Health, Ingestive Behavior, and Technology lab, little is known about the impacts of sponsorship marketing on viewers because of its unique character.

“When an influencer recommends a product, there’s engagement between the influencer and their audience that isn’t present with traditional print or visual marketing,” Masterson said. “And because viewers have a relationship with the influencers, they may be more willing to purchase these things to assist their influencers to grow and profit from these sponsorships,” he said.

For the study, the researchers compiled a list of more than 300 food and beverage product names that have been connected to high rates of food and beverage marketing on social media sites. Six categories were created: alcohol, confectionery, energy drinks, processed foods, soda, and restaurants.

The researchers then developed a data mining tool that works in tandem with an analytics provider to track the number of times product names occur in the titles of YouTube and Facebook Gaming streams and the number of hours these streams are watched.

After reviewing the data, researchers discovered that energy drinks were the most commonly promoted products, with 74% of streaming titles featuring them. “If increasing exposure to these commercials correlates with increased consumption, this might be worrisome,” Edwards said.

However, according to Masterson, the findings have ramifications for future regulation. “Food marketing legislation in the United States is practically non-existent, and it tends to trail far behind new kinds of technology and media,” added Masterson.

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